Games, not slots
Every table is an original high-stakes game where reading people beats luck. Join a round for an entry fee, make paid moves inside a time window, and the best-placed players split the pot.
gurui.fun is a Kakegurui-inspired arena of high-stakes games on Solana — original games of skill and nerve, hidden moves, purchasable information, and pots settled where everyone can check the math.
A platform of many games, launching with one done properly. Four principles, none negotiable.
Every table is an original high-stakes game where reading people beats luck. Join a round for an entry fee, make paid moves inside a time window, and the best-placed players split the pot.
Entry fees sit in program escrow on Solana. One wallet popup per round — an ephemeral session key signs your moves silently after that. Payouts are merkle claims you pull yourself.
Rounds run in realtime with thousands of seats. Nobody sees your moves until settlement — unless they pay for the privilege. Information is an in-game economy.
Every round's full move log is published and its hash pinned on-chain. Settlement is a pure function of that log — recompute it yourself, or run our open verifier.
An infinite canvas, one shared centroid. Weights pull it; hedges break ties; the nearest point when the clock dies takes the pot. Below is a playable concept — claim a point and play against four hidden house bots. You can't see their moves and they can't see yours: buy Sonar or Glimpse when you need the truth, and watch everything revealed at settlement.
Anywhere on the infinite canvas. Far from the crowd is safe and far from the pot; the center is a knife fight. Placement is your first stake.
Each gravity weight pulls the shared centroid toward your point. Everyone feels it drift as chips land — in real time, no take-backs.
Moves are hidden. Effects — Sonar, Glimpse, Cloak — sell you fragments of the truth. Every effect fee feeds the treasury jackpot.
Clock hits zero, the centroid freezes, the contract measures. Nearest point sweeps the pot. Every distance and tie-break verifiable on-chain.
Dates are targets, not promises — every milestone ships when it's actually done. Progress is public; so will be the misses.
The full game loop, end to end, with fake money. Feel the game before wiring a single lamport.
The money layer, on Solana devnet.
Everything around the game that makes it a platform.
Make it boring before making it public.
After the academy opens.